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 Anto God of War

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Posts : 386
Join date : 2013-09-29
Age : 26
Location : The Dark Abyss

Character sheet

Anto God of War  Empty
PostSubject: Anto God of War    Anto God of War  EmptyWed Apr 15, 2015 12:20 am

Full Name: Anto
Meaning of Name: War child.
*Nickname: None.
*Alias(es): Agurzil, Maher, Mixcoatl, Gurzil, Bandua, Chi You, Anhur, Ares, Bishamonten, etc.
*Sexuality: Bi-sexual.
Sex: Male.
Species: God.

Ruling Information
Ruling Area: War, combat and bloodshed.
Class: Sen-yaku.
Symbols: Spear, Helmet, Dog, Chariot, Boar, Vulture, and Flaming torch.
Description: Unlike most Gods and Goddesses, Sen-yaku have traditionally been portrayed in their mythologies as commanding war in order to spread their religion. However, this isn't true. Sen-yaku are actually the Gods and Goddesses who reside over the war of other beings and are said to have been the beings who first gave birth to the concept of war to begin with.

These beings are the "Commanders" of all war and regulate the times and types of war and who become natural enemies in life.

They work closely with the Psychopomp (God of Death) and the Anord (God of Destruction and Chaos) as war brings both of these t the table.

Human Appearance
Human Age: Appears to be around the age of 18-19, but his true age is unknown.
Human Eye Color: Red.
Human Hair Color: White.
Type of Build/Body: Well built and a powerhouse.
Height: 7'1".
Weight: 245 lbs.
Distinguishing Marks: He has his lower lip pierced in the left corner and is rising in fame for the horns on his head.

Image(s) For character:
Anto God of War  Tumblr_np2fr7Oj791u4bfgxo1_1280_zpsztbkiqxd

Anto God of War  Pixiv.Psychicer.full.99975_zpstgduaosm

Attitude/Personality: Most famous as Ares, Anto is a fierce warrior who is known for his overwhelming, violent, destructive nature. Mortals regarded him as a man-slaughterer, but his valor and strength was needed in battle so they continued to pray to him in times of war.

Nothing but the personification of bold force and strength, Anto is loves war for its own sake, and delights in the din and roar of battles, in the slaughter of men, and the destruction of towns. The destructive hand of Anto was even believed to be active in the ravages made by plagues and epidemics.

He's often known for his childish whimsy. Anto is famously known for often changing sides in battle in favor of the winning side and would do this until the battle was over. He can also be childishly vengeful and will exact his revenge no matter the cost. Anto is known for his jealousy and hot-headed, explosive temperament. However, that doesn't mean that he can't look at things with a calm perspective.

If given chance, Anto is also known to be a kind, gentle being who will protect his loved ones from anything that he possibly can. Due to this side of his nature, he's also faced many humiliations when he confronted other gods. He's been beaten in battle with many of the other gods, and has been beaten, chained and confined, and even taken prisoner by the higher powered gods.

Anto's savage and sanguinary characteristics makes him hated by the other gods and his own parents. The only other gods he is ever noted to befriend or be close to are the gods of Destruction and Death.

*Talents: N/A.

Organization Affiliation
Organization Name: N/A.
Class: N/A.

Level 1

  • Weakness- Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect.

  • Asha Uses All- The caster gains energy for each ally or enemy destroyed during combat.

Level 2

  • Vulnerability- Destroys armor of the target, reducing their defense. Can be cast several times on a single stack, but defense will not go lower once the target reaches their lowest point.

Level 3

  • Confusion- Makes creatures in target enemy stack forget what they are doing on a battlefield. Some of the affected creatures will forget to use shooting attacks and retaliation strikes. (The spell does not work on undead, elemental and mechanical units.)

  • Suffering- Weakens the target enemy unit to decrease its Attack.

Level 3

  • Confusion- Makes creatures in target enemy stack forget what they are doing on a battlefield. Some of the affected creatures will forget to use shooting attacks and retaliation strikes. (The spell does not work on undead, elemental and mechanical units.)

  • Suffering- Weakens the target enemy unit to decrease its Attack.

*Special Abilities:

  • Absolute Strength- Hijo is able to go toe-to-toe and even surpass the strongest of beings with nothing but the raw force of his physical blows. Any level of weight the he needs to lift is irrelevant as his body can emit force that can repel an object of any mass. With this ability, he could shatter planets with his fists alone and even tear through space-time anomalies with the sheer force of his strikes.

  • Enhanced Hearing- Hijo's ears pick up every single sound, and can decipher layer upon layer of noise;  he has the ability to pick up a conversation from a mile away in a busy city.

  • Enhanced Vision- Hijo can see with amazing clarity, distance, or color, even in a different spectrum of light or into other dimensions.

  • Divine Presence- This ability gives the user a transcendent presence among others causing supernatural events to occur depending on the users divine aspect.This auras are divided 3 transcendent aspects:

    • Supreme Transcendence- Emit auras and have a presence of a Sky Father.

    • Negative Transcendence- Cause malefic or catastrophic events or effects to happen.

    • Positive- Cause beneficial effects on the users surroundings.

  • Divine Force Manipulation- The user has to control of anything that is symbolized as divine and holy connections to gods.They able to manipulate sacred artifact, and relics that is connected to the gods or their power. With this, the user is completely sound, happy and complete and considered worthy of spiritual respect, allow them to achieve feats that are impossible to be reached by mere mortals.

  • Divine Magic- The user is capable of using divine magic to achieve several feats such as creating, destroying and reconstructing anything, sometimes even to warp reality. This type of magic is usually used by a transcendent being or those related to them. Some users might use it for evil purposes.

  • Extrasensory Perception- Loki is aware of powers and life forces around him no matter where they are from and able to identify who it is by that energy.

  • Higher Consciousness- The user is aware of a higher purpose and over all knowledge of life around him beyond genius levels if he attends school it solely for the entertainment.

  • Shapeshifting- The user is a master at altering his form into anything he wants be that male or female. An ability that has on numerous occasions gotten him into trouble.

  • Illusion Manipulation - User can create and manipulate illusions, causing people to see, hear, touch, smell and/or taste things which do not actually exist or cause them to perceive things differently from what they truly are. Some users can create complex and detailed worlds, others may be able to only alter the way they or the target are perceived.


    • May be negated or weakened by powers that use Order/Law.

  • War Manipulation- User has the power to influence all forms of conflict including mental, physical, spiritual and conceptual ones, regardless of the area and numbers involved, control how they progress and draw power both from the conflict alone as well as the dying. They are, naturally, extremely skilled in all form of fighting, weapons and both strategy and tactics as well as statistics of war.

    The user can start conflicts by influencing people or events, rise their personal and fanatical armies, control and create weapons of every kind and even grant others extensive abilities of combat.


    • Peace Manipulation can counter this.

  • War Affinity- User become stronger, faster, more durable, etc. by war and all forms of conflict including mental, physical, spiritual and conceptual ones, regardless of the area and numbers involved, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from the conflicts or even slow or stop aging.


    • The user can be weakened once or if peace breaks out.

  • Battle Affinity- User is capable of boosting their strengths every time they battle. The more the user fights, the stronger they become. This includes their natural abilities such as speed or strength and even supernatural abilities and skills.

  • Anger Manipulation- User can sense and manipulate the rage, aggression and anger of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling rage, even manifesting the emotional energy to physical level.


    • Effects can be overcome by love and redemption.

    • Emotions that are not fury, impatience or rage can weaken the user's power.

    • Too much rage will enhance the power, but also change personality of the user.

  • Combat Intuition- The user can instantly understand an opponent's method of thinking and fighting and anticipating their moves. Once they understand their enemies strategy, they are able to find their flaw and weakness and take them down with little effort. While some users of this method do not use it as part of their primary fighting style, it is helpful in emergencies against difficult opponents where ordinary methods will not work against them.


    • Can still be overpowered by a superior opponent.

    • Can be caught off-guard by a miscalculation or hidden ability.

    • May be difficult or impossible to come up with an effective strategy depending on the situation.

    • May require time to observe opponent's fighting style or weaknesses before using a strategy to avoid risks.

    • Over-thinking or giving into fear towards a situation can waste time and make it harder to find the right strategy.

  • Combat Proficiency- The user is unbelievably skilled in most known forms of fighting. They can be exceptionally proficient in the fighting traditions of a variety of cultures and become advanced with their own individual methods of close quarter combat, including martial arts (from all over the world), boxing, and wrestling. They can also become super humanly skilled in their use of weaponry.


    • Could use control when learning a new combat skill.

    • May require a visual performance of said combat skill beforehand.

  • Feral Mind- User is able to tap into primal, unstoppable rage that allows them to perform in vastly increased capacity, taking and inflicting damage that they wouldn't in their normal state. In some cases, the user's mind descends so far into the feral rage that, mentally, they are little more than animals.


    • May be unable to separate friend from foe and attacks everyone.

    • May be unable to remember activity in primal rage.

    • May revert to a state of mind where the users only thoughts are simply: fight, flight, or mate.

.:Weapons Information:.
Name: Skulltwister.
Type: Sword.
Description: It's an entirely black blade that looks just as wicked as it's abilities and has a flying banner engraved in white on its hilt.

Skulltwister is one of the few swords that is always "on" whether or not it is held by someone. At one point, the sword was left unsheathed on an icy mountain. Locals worshiped the mountain itself as a god, apparently under the effect of the Sword. Sheathing the Sword (or otherwise concealing its blade) will prevent the blade from functioning, though mind control once established will remain in effect.

Skulltwister is one of the most sought after of all the Twelve Swords of Power. Tyrants want it to dominate others, and good men want it locked up where it can do no harm, or destroyed if possible.
Strengths: Allows control over masses who will do anything for their wielder, even go to their own deaths.
Weaknesses: Unknown.
Abilities:  When drawn, it compels absolute and fanatical devotion to the person holding it. It flashes brightly as if catching the sun, and emits the faint roar of a cheering mob, which cannot be blocked out by covering ears or averting eyes. All who are in visual or aural range are affected. Not even gods are immune to its power. The only god to wield this sword successfully without being controlled is Anto.

The strength of the devotion is such that one under the Skulltwister's power would even throw their life away if so ordered. There is no possibility of resisting or recovery, except for the passage of time. When removed from the Skulltwister's presence, a person will gradually begin to lose the unnatural loyalty they felt toward the Sword's bearer and show signs of skepticism and then increasing rebelliousness before finally regaining their own mind. It takes around a week to fully recover, depending on the relationship between the target and the wielder, the wielder's own personal charisma, and the psychological resistance of the target.

The blade seems to have another, lesser property as well—wounds made from its edge fester, preventing healing and possibly leading to fever and delirium.
Image(s): The black sword in the second image of Anto.

History: Only when the being of chaos had finally relented and given up his desires of complete destruction did he meet the being who desired only war....

Born from the God of Destruction's desire to create mayhem and the opposition of the God of Peace and God of Love, the God of War sought only to stand by the God of Destruction's side.

He lost many favors of the other gods when he was born and he revealed his true colors. The god of Peace disagreed greatly with his desires, but he was given a city to rule as he saw fit. However, as time passed, this wasn't enough and so he followed his original desire to stand by the God of Destruction's side. He sought out this god, and became friends. The God of War's coaxing changed the God of Destruction's mind, reawakening his desire to destroy and cause chaos resurfaced and they began to drive the world into darkness.

War, strife, famine and chaos plagued the Earth. Together, these things all brought about the birth of the being who would walk hand in hand with them. This being was the youngest of now five brothers. This being would later become known as Death.

It took the birth of Death to make the friends realize the state they had put the Earth in. Once their eyes were opened, they sought out the eldest of the brothers. Together, they made a deal to walk hand in hand with the youngest of the brothers, their cousin, to keep the balance of a world they had sent plummeting into darkness. And so it was done.

Walking hand in hand, Destruction, War, and Death became the balance to a world that was once considered an Eden, a paradise full of nothing but peace. It's said that when the world begins to plummet into darkness once again, they will reappear on the Earth to once again become the balance to the eldest brother's peace.
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