Path of seirei-majutsu (Shamanism/Spirit Magic)
Seirei-majutsu is the broadest of the three magic groups, and is further broken down into Air, Earth, Fire, Spirit, and Water. In Italics and colored 'Red' are the known words for the spell the others are energy or motion spells.
Shamanism - Air
- Aero Bomb-Makes a compact ball of air explode in the desired location. Used like Deflect Missles.
- Air ValmA wall of wind appears in front of the spell caster and deflects attacks.
- Arc Brass-With the spell caster as the center, makes lightning rain down on an area of several blocks.
- Bom Di Wind (Boday Wind) -Shape Air.The spell caster shapes the air into a powerful wind sphere that blows others around in an outward circular motion.
- Bram Fang-A spell which creates an arrow of wind and cuts the target. Very weak against living things.
- Blam Gush-The spell creates an arrow of wind, which is shot at a target and bursts upon contact (or at the caster's choosing), shredding the target to pieces.
"Wind which blows across eternity, gather in my hands and become my strength! BRAM GUSH!"
- Damu Bras-A spell which shoots out a blue beam which can destroy a traget.
- Digger Bolt-A lethal spell which shoots out a blast of lightning from the palm of the extended arm.
"Wind, crimson flame. Grant the power of thunder to my hand! DIGGER BOLT!"
- Diem Claw-Rearranging Diem Wind to blow wind vertically, with the caster in the center, as opposed to horizontally. No use except for when you want to put on a show, in which case cloaks become particularly dramatic.
- Diem Wing-Wind variant (creates temporary strong winds which can be manipulated to the caster's will).
- Dimil Arwin-Spell which creates a powerful wind by shooting a high-pressure ball of air.
- Levitation-The user creates an air current that surrounds them allowing them to seem to float or levitate in the air gliding as if flying.
- Mono Bolt-The spell caster upon casting places their hand on the person and causes an electrical discharge to course through the other person shocking them and stunning them for a short period of time. The longer Mono Volt is held the longer the person is stunned for.
- Ray Wing-Flight variant that can be combined with Force Dome (air variant) Depending on the wish of the caster this can act as the Flight spell or a combination of Flight and Force Dome (which does not have to be in the ground to work)
- Raza Klouva
Flickering motes of light blow towards the target like a blizzard. The spell deals damage to both the spiritual and physical forms of a target.
Scatter Bleed (Scatter Brid)
This spell calls forth several dozen spheres of energy which swarm towards the opponent in annoying waves but does negligible damage.
Wind Brid
Creates and shoots several shock waves of wind; basically the wind version of Flare Arrow.
Windy Shield
Surrounds the spell-caster with a barrier of wind which defends the caster from all attacks but requires concentration to maintain preventing any other spells from being cast.
Shamanism - Earth
Behfis Bring
By calling on the power of the earth spirit Bephimos, a tunnel is created through earth.
Blade Haut
A spell designed to supplement sword fighting by generating a shock wave along the ground when the sword is swung.
Bogardic Elm
Earth to Water (Swamp) variant. Calls on both an earth and water spirit.
Dil Brand (Explosion Array/Explosive Array)
With the caster at the center, this spell can blast anything upwards within a circular range of the ground, including dirt, rocks, or anyone inside. (stun damage only)
Dug Break
A spell which shuts out the power of Bephimos (the earth spirit) in the area and returns things to their natural state.
Dug Haut (Stone Spiker)
A powerful and effective spell in which numerous large stone spears rush out of the ground. This is done by gathering magical energy in a hand and slamming that hand against the ground, which causes the layers underneath the ground to shift.
"Infinite Earth, mother of all things. DUG HAUT!" Dug Wave
Earthquake variant (makes ground explode)
Gray Bomb
Earthquake variant (makes ground explode). Requires bare ground
Mega Brando
Create Fire+Explosive Fireball
Mega Vraimer
Note: Calls on both Earth and Spirit Shamanism.
Shape Earth+Animation using Vu Vraimer. Unlike Animation the spirit will have is own intentions and desires requiring contest of skill to keep control of the creature.
Vigarthagaia (viigassugaia)
Earthquake variant that does not shatter the ground and requires one to touch the ground.
Vlave Howl
Turns a certain area in the line of sight of the spell caster into a pool of magma.
Vu Raywa (Stone Ghost)
Shape Stone+Animation using the power of Bephimos (the earth spirit) to make and animate a
Shamanism - Fire
Blast Bomb
The strongest fire-shamanist magic that when cast, balls of light about the size of a fist appear. Up to this point, the spell is similar to Flare Bit, but each ball nearly has the same destructive power as Burst Flare.
Burst Flare
A ball of light appears in the targeted area, and in the next instant the ball bursts, raising a tongue of blue white flame. The flames can melt even a golem with ease.
"Source of all power, crimson fire buring bright! Gather together in my hand and become an inferno! BURST FLARE!"Fireball
Explosive Fireball
"Source of all power, light which burns beyond crimson, let thy power gather in my hand. FIREBALL!" Flare Arrow
A spell which makes several fire arrows appear around the caster, and fly directly towards a target. The number of arrows that can be created depends on the caster's skill. Through careful arrangement, it is possible to make the arrows appear in places other than in front of the caster.
"Source of all power, crimson fire burning bright. FLARE ARROW!" Flare Bit (Inferno Array)
A spell which creates several dozen small balls of light which burst upon contact. Each ball deals about the same damage as a slightly strong punch, making this a useful spell when wanting to capture, rather than kill, a target.
Flare Lance
Several Flare Arrows are fused together to form a spear which is then shot at a target.
"East winds that blow
Have you as their source
Into my hands
Ignite all their force!
FLARE ARROW!"Flare Seal
Fireproof+Resist Fire variant. However, using this spell in combat is difficult because of the long amount of time required for casting.
Rune Flare
Creates a series of flaming spears which can cover a large area.
Val-Flare (Va Ru Flare)
Enlarged Flare Arrow that causes a tremendous explosion and deals a tremendous amount of damage.
Vice Flare
A stronger version of Val-Flare. Both fire power and the area, upon contact, the explosion and affect have increased.
Shamanism - Spirit
Ash Dist
Disintegrates most undead (including Vampires)
Astral Break
Destroys the target from the Astral Side.
Astral Vine
Temporary weapon enchantment can result in items as powerful as the Sword of Light.
Blam Blazer
This spell shoots out a shock wave of blue light directly at a target which damages the target's spirit and body.
Divine / Search (tansaku)
Locate magical object that the caster owned or created
Elmekia Flame
Stronger version of Elmekia Lance. Instead of a lance, a pillar about as wide as a man's chest is shot out which attacks the spirit.
Light! Gather within me and become a flash! Smash the abyssmal darkness apart! ELMEKIA FLAME!Elmekia Lance
A spell which creates and fires a lance of light, which damages a target's spirit.
Fehlzareid
A spiralling ray of light deals damage to a target. Since the spell doesn't travel in a straight path, it is harder to avoid than spells like Bram Blazer which travel in a straight line. Can deal enough damage to destroy a Brass Demon with a single hit.
Gai Ra Duuga
Summon Plasma Dragon (requires large body of water nearby. Has powerful electric breath)
Garuk Ruhaad
Strong wind which deals both physical and mental damage attacks outward, with the spellcaster in the center.
Goz Vrow
A spell which summons a "shadow" which first deals damage to a target's spirit and then to the target's body. The shadow which appears on the ground heads for the target in a straight line and, upon contact, deals damage to the target's spirit from the Astral Plane. Since the shadow is "alive," it cannot be dispelled by Lighting or other forms of light.
Gu Lu Douger
Summon Dimos Dragon (only found in the Katart Mountain Ranges where the Demon King of the North lives)
Guumueon
Astral Plane anti-magic shield. Does not effect material objects.
Illusion
Mental Illusion, prevents other spells from being cast.
Protect
Scryguad variant (Astral Plane only)
Puppet (kugutsu)
Control Person/animae/anything with a spirit
Ra-Tilt
The strongest spirit magic spell, which envelops a target in blue-white light. This spell can only be used against a single target - and only those that have spirits - but its effect is absolute. The blue-white flame can destroy even a pure demon with a single hit.
"Source of all souls which dwell in eternal and infinite, everlasting flame of blue, let the power hidden in my soul be called forth from the Infinite! RA-TILT!"Shadow Snap
Spell which holds a target by manipulating the Astral Plane through the knife pierced in the target's shadow. A target affected by this spell can do nothing except cast spells. However, in a place where there are no shadows or when for some reason the target's shadow temporarily disappears, the effects of the spell ends.
Shadow Web / Shadow Wave
The caster's shadow stretches out like tentacles, which, by piercing the shadow of the target, brings about the same effect as Shadow Snap. It is possible to hold multiple targets by creating several tentacles at once. Can be negated the same way as Shadow Snap.
Shamanism - Water
Aqua Breathe
Breathe Water.
Aqua Create
Create Water
Dark Mist
Darkness with Fog variant.
Demona Crystal
An icy fog which suddenly freezes anything within.
"You who crosses between sky and earth, gently flowing water, gather in my hand and give me power! DEMONA CRYSTAL!"Dust Chip
Rain of Ice Daggers variant (small arrows of ice about the size of the tip of a fingernail).
Freeze Arrow
Throw Spell+Icy Touch (appears as an icy arrow).
Freeze Bullet / Freeze Brid / Freeze Bit
Throw Spell+Icy Touch (Looks like Ice Sphere)
Freeze Rain
Rain of Ice Daggers variant (creates a ball of ice in the air which continues to shoot out icicles into the area. Self powered and uncontrollable.
Gray Buster
Cold+Frost
Howl Freeze
Snow+Storm (creates a blizzard)
Icicle Lance
Ice Dagger
Ly Breim
A wave of freezing air shoots out from the extended hand of the caster; anything that is touched by the wave is frozen.
Sea Blast
Wave variant. Requires caster to touch the water.
Sight Frange
Fog Spell
Van Rehl / Van Rail
Icy Touch variant (creates a icy spider web)
"Holy wind, wind which flows gently across the land, let all things be filled with your pure breath! VAN REHL!"Vice Freeze
The ice counterpart of Burst Flare; a ball of ice appears in the targeted area, which then bursts, covering the surrounding area in ice.
Path of shiro-majutsu (White Magic) (IQ/VH)
Chaos String
Originally created for the purpose of construction work. Can be used to entangle strings thrown at you with magical strings. Can also be used to entangle other objects, but since the spell is weak, it cannot prevent the target from moving.
Chaotic Disintegrate
This spell forms an attack of blue light which damages Mazoku.
"Anaku soro'mu nazak'u sakriim. CHAOTIC DISINTEGRATE!"Counter-Sleeping (suriipingu de neteru-hito o okosu-sube)
Awaken spell
Defense (bougyo no jumon)
A white magic spell which creates a defensive shield. This spell's defensive capabilities are far greater than those of the spirit-shamanist spell, Windy Shield, but use a lot of magic power at once. As a result, this spell can only be cast a few times each day.
Dicleary (Detoxify)
Cleansing spell
Disenchant (kaiju)
Spell which negates the effect of curses and spells with durations (sleep, control, etc). Can only be used by high-level priests.
Exit Ball
Spell created to extinguish flames. Since it isn't a very powerful spell, it isn't possible to extinguish flames over a wide area.
Fishing Spell (iregui no jumon)
Lina's original spell which makes fish bite onto the hook at the end of a fishing pole.
Flow Break
Dispel Magic
Holy Bless
This spell dispells all low-level undead within a certain area around the caster. The spell's greatest strength is not the effect of the spell, but the area of effect of the spell: large enough to affect a small city.
Raphas Seed
This spell can completely prevent a target from moving by entangling them within magical ropes.
Lighting
The spell creates a ball of light which is about as bright as a street lamp. Normally the duration of this spell is 2-3 hours, but by shortening the duration the spell can be made brighter. A blinding flash of light, for example, can be made by decreasing the duration to a split-second.
"Light of life, brighter than flame, Let thy power gather in my hand." Lock
Magelock spell
Megido Flare
This is one of the anti-evil spells which has the effect of lessening feelings of evil intent and enmity. It can also dispell weak spirits who wish to do harm. Against normal living beings, the spell has a calming effect, but against the undead, the spell has a most un-calming damage effect.
"You pitiful twisted creaters, not of this world... by the Light of Purity I possess, I bid thee, begone to the nexus of our two worlds! MEGIDO FLARE!"Mos Varim
A counterspell which can only be used against fire. This spell was created by improving the Ext Ball spell. The spell creates a ball of light which has the effect of drawing fire into itself, extinguishing the flames. Caution is necessary because the spell can also affect fire spells cast by party members.
Ray Freeze
This spell neutralizes opponents by preventing them from motion of any kind. Being unable to move, targets are also rendered unable to speak, and thus, unable to cast spells.
"Anna-gurax ozu-lu-faam izul nax orumudohl. Ray Freeze!" Recovery
Can be cast as either Share Fatigue, Minor Healing, Major Healing, or Great Healing (full chant)
"Blessed, humble hand of God. Breath of Mother Earth, I pray thee come before me, Show your great compassion to this person and deliver them! RECOVERY!"Resurrection
Major Healing variant.
Rune Breaker
By creating a ward in the shape of a pentagram, all magic within the pentagram is weakened. This spell does not depend on the skill of the caster, but instead depends on the size of the pentagram. The larger the ward, the weaker offensive spells and unnatural enchantments become.
Sleep / Sleeping
Sleep spell.
Unlock
Lockmaster spell
Valmaceid
A spell which has high defensive properties against the elements of earth, water, fire, and wind. It is possible to enchant armor with this spell. However, the components required for the casting of the spell are expensive.
Vas Gluudo
A spell which creates a magic barrier the size of a small shield.